Brake applied after time set in preview

The brake is not applied at the correct time.
I set the brakes on 3258ms, but in previews, the brakes also work on 3290ms. I’m wondering why I’m getting error ranges or time errors.

I solved it by allocating an extra frame to the part that needs to stop in the video. I’m going to use it like this in the future because it looks hard to stop exactly until ms.

I think it would seem more intuitive to display the time method in a frame or 00:00 form.

The stopping time is a problem only in preview mode - this is having multiple dependencies from browser, system to performance of the computer, it is due to the fact that in Video Editor we need to process everything frame-by-frame and is quite resource heavy. So in real playable it works as intended, but I see why its causing problems for you to create.

For this reason we are thinking about creating completely different preview, that would be able to load and show fully working ad, but is currently on drawing table, because we need to design it carefully.

1 Like