Hi team,
I’m trying to understand how PlayableMaker handles AppLovin’s Playable Analytics integration (window.ALPlayableAnalytics.trackEvent(...)), which covers 11 events like CHALLENGE_STARTED, CHALLENGE_SOLVED, CHALLENGE_FAILED, CTA_CLICKED, etc.
I checked the default slot machine template (unmodified export) and found no ALPlayableAnalytics references anywhere in the exported HTML. From what I can tell, this specific template doesn’t have an actual win/lose branch — it’s a spin animation without a fail outcome — so this may be expected, since AppLovin’s own docs say Playable Analytics only applies to mechanics with a genuine challenge/outcome.
My questions:
- For templates that do have a real pass/fail or win/lose mechanic, does PlayableMaker automatically insert AppLovin’s tracking calls, or is that something I’d need to configure manually?
- If manual, where in the editor would that be set up (per trigger, per scene, a global toggle)?
- If it’s not currently supported, is it on the roadmap?
Thanks!

